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September 11, 2012
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Generative Autumn Tree - variation FVP by netgenetics Generative Autumn Tree - variation FVP by netgenetics
This Tree was made with Context Free [link] and is as it was rendered.

The actual tree Script is just about 5 lines of code ;) the composition part took some more lines. I am pretty glad with the result but i will work on the composition some more.

I hope you like it.
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:iconsleekdigital:
sleekdigital Featured By Owner Sep 22, 2012
Very Cool! You've inspired me to check out Context Free. Any tips you can provide for a CF noob, would be appreciated.
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:iconnetgenetics:
netgenetics Featured By Owner Sep 23, 2012  Professional General Artist
Woohoo :woohoo: someone wants to check out contextfree :)
The most easy start with contextfree is by just testing out some existing designs and trying to modify them so you get a hang of how things work in contextfree.
You will find an endless number off examples in the Gallery on contextfreeart.org [link]
To get into the Details of how do things in CF you should read the documentation at [link]

I hope you will have a lot of fun with contextfree and I am looking forward to seeing what you will create :)
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:iconsleekdigital:
sleekdigital Featured By Owner Sep 23, 2012
Having a bit of trouble so far. When I try to render anything heavy, like this for example...
[link]

It starts eating up RAM like crazy and then when my system runs out of memory so it starts writing shape and expansion temp files. At that point my computer becomes almost completely unresponsive. I have 6 GB of RAM, is that not enough?
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:iconnetgenetics:
netgenetics Featured By Owner Sep 23, 2012  Professional General Artist
You have picked a particular resource intensive script there (it contains multiple ferns ) !
6 GB of RAM is fine but it will take about 20 shapes temp files to render this one and will take maybe several hours - you can however stop the render by pressing the stop button ( be careful not to press it twice "stop now" because you would loose the render result ) then it will take a while and you will see some result.

But you should maybe try out some less calculation intensive design's first;)
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:iconsleekdigital:
sleekdigital Featured By Owner Sep 23, 2012
Yeah, I have played with the simple stuff, but it seems you have to do that kind of resource intensive script to do anything in the direction of what you have done here. I've used other software that takes along time to render, but it still leaves your system usable (Apophysis for example).
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:iconnetgenetics:
netgenetics Featured By Owner Sep 24, 2012  Professional General Artist
Actually the Script I used to create this is not so resource intensive.
I use a neat little trick to keep the shape count down. You can add a Variable to count the depth of a recursive rule and terminate it after a certain level!
Here is a simple example:

startshape fern(1)

shape fern ( natural depth )
rule
{
SQUARE [ s .2 1 ]
if( depth < 19 ) // This determine the render depth try up to 24
{
fern (depth+1) [ y .9 x .01 s .9 r rand(-5,10) f 90 ]
fern (depth+1) [ y .8 x -.1 s .6 r rand(15,25) ]
}
}

I hope this helps you!
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:iconsleekdigital:
sleekdigital Featured By Owner Sep 24, 2012
Yes, that is very helpful. Thanks! I plan to use that approach to make much simpler drawings that I can import into various vector software.
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:iconzaccool14:
zaccool14 Featured By Owner Sep 14, 2012  Student Traditional Artist
Beautiful autumn leaves fun colors
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:iconnetgenetics:
netgenetics Featured By Owner Sep 14, 2012  Professional General Artist
Thank you very much
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:iconwalldryx45:
Walldryx45 Featured By Owner Sep 13, 2012  Hobbyist Digital Artist
Its a nice background^^!
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